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INI File  |  1998-12-15  |  10.9 KB  |  568 lines

  1. [ConKngAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=61
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=attackb
  11. Movement3=away
  12. Movement4=away2
  13. Movement5=back
  14. Movement6=backJump
  15. Movement7=backJumpDie
  16. Movement8=backJumpEnd
  17. Movement9=backJumpHold
  18. Movement10=crash
  19. Movement11=die
  20. Movement12=dropweapon
  21. Movement13=fallback
  22. Movement14=fallfwd
  23. Movement15=firedie
  24. Movement16=icedie
  25. Movement17=jump
  26. Movement18=jumpDie
  27. Movement19=jumpEnd
  28. Movement20=jumpHold
  29. Movement21=left
  30. Movement22=magicReact
  31. Movement23=out
  32. Movement24=portal
  33. Movement25=portalx
  34. Movement26=pullunder
  35. Movement27=react
  36. Movement28=reactback
  37. Movement29=right
  38. Movement30=run
  39. Movement31=runJump
  40. Movement32=runJumpDie
  41. Movement33=runJumpHold
  42. Movement34=stop
  43. Movement35=walk
  44. Movement36=waterrun
  45. Movement37=waterwalk
  46. Movement38=attack3
  47. Movement39=badie
  48. Movement40=hero
  49. Movement41=kill2
  50. Movement42=rise
  51. Movement43=teleportdown
  52. Movement44=teleportup
  53. Movement45=jumprun
  54. Movement46=jumpstop
  55. Movement47=runstopleft
  56. Movement48=runstopright
  57. Movement49=runwaterrun
  58. Movement50=stoprun
  59. Movement51=stoprunstop
  60. Movement52=stopwalk
  61. Movement53=stopwalkstop
  62. Movement54=stopwaterrun
  63. Movement55=stopwaterwalk
  64. Movement56=walkstopleft
  65. Movement57=walkstopright
  66. Movement58=walkwaterwalk
  67. Movement59=waterrunrun
  68. Movement60=waterwalkwalk
  69.  
  70. nRequiredLoops=38
  71. nSpecificLoops=7
  72. nTransitionLoops=16
  73.  
  74. ;Required Animations-------------------------------------------------------
  75. [movement0]
  76. frames0=15
  77. loop=ck_atak.kqs ck_atak 0.000000 1.0 0 0
  78. nCue=4
  79. cue0=0.000000 interruptable 1
  80. cue1=0.333333 interruptable 0
  81. cue2=0.466667 playsound swing.aud
  82. cue3=0.600000 do 
  83. nTransition=0
  84.  
  85. [movement1]
  86. frames1=48
  87. loop=ck_atk2.kqs ck_atk2 0.000000 1.0 0 0
  88. nCue=6
  89. cue0=0.250000 footstep
  90. cue1=0.520833 footstep
  91. cue2=0.541667 playsound swing.aud
  92. cue3=0.583333 do 
  93. cue4=0.979167 footstep
  94. cue5=0.125000 playsound swing.aud
  95. nTransition=0
  96.  
  97. [movement2]
  98. frames2=14
  99. loop=ck_atkb.kqs ck_atkb 0.000000 1.0 0 0
  100. nCue=4
  101. cue0=0.000000 interruptable 1
  102. cue1=0.357143 interruptable 0
  103. cue2=0.428571 playsound swing.aud
  104. cue3=0.571429 do 
  105. nTransition=0
  106.  
  107. [movement3]
  108. frames3=8
  109. loop=ck_shth.kqs ck_shth 0.000000 1.0 0 0
  110. nCue=2
  111. cue0=0.750000 playsound sheath.aud
  112. cue1=0.875000 footstep
  113. nTransition=0
  114.  
  115. [movement4]
  116. frames4=39
  117. loop=Ck_shth2.kqs Ck_shth2 0.000000 1.0 0 0
  118. nCue=2
  119. cue0=0.769231 footstep
  120. cue1=0.897436 playsound sheath.aud
  121. nTransition=0
  122.  
  123. [movement5]
  124. frames5=17
  125. loop=ck_walk.kqs ck_walk 0.000000 -1.0 1 1
  126. nCue=2
  127. cue0=0.058824 footstep
  128. cue1=0.588235 footstep
  129. nTransition=0
  130.  
  131. [movement6]
  132. frames6=19
  133. loop=ck_bkjmp.kqs ck_bkjmp 0.000000 1.0 0 0
  134. nCue=1
  135. cue0=0.368421 playsound jump.aud
  136. nTransition=0
  137.  
  138. [movement7]
  139. frames7=11
  140. loop=ck_bkdie.KQS ck_bkdie 0.000000 1.0 0 0
  141. nCue=1
  142. cue0=0.000000 playsound jumpdie.aud
  143. nTransition=0
  144.  
  145. [movement8]
  146. frames8=12
  147. loop=ck_bkstp.KQS ck_bkstp 0.000000 1.0 0 0
  148. nCue=2
  149. cue0=0.083333 footstep
  150. cue1=0.166667 footstep
  151. nTransition=0
  152.  
  153. [movement9]
  154. frames9=4
  155. loop=ck_bkhld.KQS ck_bkhld 0.000000 1.0 1 1
  156. nCue=0
  157. nTransition=0
  158.  
  159. [movement10]
  160. frames10=8
  161. loop=ck_crash.KQS ck_crash 0.000000 1.0 0 0
  162. nCue=3
  163. cue0=0.000000 playsound crash.aud
  164. cue1=0.500000 footstep
  165. cue2=0.875000 footstep
  166. nTransition=0
  167.  
  168. [movement11]
  169. frames11=44
  170. loop=ck_die.KQS ck_die 0.000000 1.0 0 0
  171. nCue=3
  172. cue0=0.000000 playsound conrdies.aud
  173. cue1=0.590909 playsound whipout.aud
  174. cue2=0.159091 footstep
  175. nTransition=0
  176.  
  177. [movement12]
  178. frames12=6
  179. loop=ck_dtht.KQS ck_dtht 0.000000 1.0 0 0
  180. nCue=1
  181. cue0=0.000000 playsound c_dropit.aud
  182. nTransition=0
  183.  
  184. [movement13]
  185. frames13=21
  186. loop=ck_stop.kqs ck_stop 0.000000 1.0 0 0
  187. nCue=0
  188. nTransition=0
  189.  
  190. [movement14]
  191. frames14=21
  192. loop=ck_stop.kqs ck_stop 0.000000 1.0 0 0
  193. nCue=0
  194. nTransition=0
  195.  
  196. [movement15]
  197. frames15=115
  198. loop=c_fdie.KQS c_fdie 0.000000 1.0 0 0
  199. nCue=1
  200. cue0=0.000000 playsound firedie.aud
  201. nTransition=0
  202.  
  203. [movement16]
  204. frames16=42
  205. loop=C_iced.kqs C_iced 0.000000 1.0 0 0
  206. nCue=1
  207. cue0=0.000000 playsound c_iced.aud
  208. nTransition=0
  209.  
  210. [movement17]
  211. frames17=21
  212. loop=ck_jump.kqs ck_jump 0.000000 1.0 0 0
  213. nCue=1
  214. cue0=0.380952 playsound jump.aud
  215. nTransition=0
  216.  
  217. [movement18]
  218. frames18=11
  219. loop=ck_jdie.KQS ck_jdie 0.000000 1.0 0 0
  220. nCue=1
  221. cue0=0.000000 playsound jumpdie.aud
  222. nTransition=0
  223.  
  224. [movement19]
  225. frames19=11
  226. loop=ck_jstp.KQS ck_jstp 0.000000 1.0 0 0
  227. nCue=2
  228. cue0=0.000000 footstep
  229. cue1=0.090909 footstep
  230. nTransition=0
  231.  
  232. [movement20]
  233. frames20=3
  234. loop=ck_jhld.KQS ck_jhld 0.000000 1.0 1 1
  235. nCue=0
  236. nTransition=2
  237. transition0=-1 run 0.800000 jumprun
  238. ;toFrames0=15
  239. transition1=-1 stop 0.000000 jumpstop
  240. ;toFrames1=21
  241.  
  242. [movement21]
  243. frames21=11
  244. loop=ck_pivlt.kqs ck_pivlt 0.000000 1.0 1 1
  245. nCue=2
  246. cue0=0.909091 footstep
  247. cue1=0.363636 footstep
  248. nTransition=0
  249.  
  250. [movement22]
  251. frames22=46
  252. loop=ck_wprct.kqs ck_wprct 0.000000 1.0 0 0
  253. nCue=5
  254. cue0=0.065217 footstep
  255. cue1=0.782609 footstep
  256. cue2=0.826087 footstep
  257. cue3=0.086957 footstep
  258. cue4=0.108696 playsound magicrct.aud
  259. nTransition=0
  260.  
  261. [movement23]
  262. frames23=11
  263. loop=ck_draw.kqs ck_draw 0.000000 1.0 0 0
  264. nCue=2
  265. cue0=0.000000 playsound unsheath.aud
  266. cue1=0.272727 footstep
  267. nTransition=0
  268.  
  269. [movement24]
  270. frames24=21
  271. loop=C_portl.kqs C_portl 0.000000 1.0 0 0
  272. nCue=1
  273. cue0=0.000000 playsound Portal.aud
  274. nTransition=0
  275.  
  276. [movement25]
  277. frames25=31
  278. loop=c_portlb.KQS c_portlb 0.000000 1.0 0 0
  279. nCue=4
  280. cue0=0.000000 playsound Portalb.aud
  281. cue1=0.516129 footstep
  282. cue2=0.548387 footstep
  283. cue3=0.967742 footstep
  284. nTransition=0
  285.  
  286. [movement26]
  287. frames26=69
  288. loop=ck_drdn.KQS ck_drdn 0.000000 1.0 0 0
  289. nCue=1
  290. cue0=0.000000 playsound Under.aud
  291. nTransition=0
  292.  
  293. [movement27]
  294. frames27=9
  295. loop=ck_react.kqs ck_react 0.000000 1.0 0 0
  296. nCue=1
  297. cue0=0.000000 playsound conrouch.aud
  298. nTransition=0
  299.  
  300. [movement28]
  301. frames28=11
  302. loop=ck_rctbk.KQS ck_rctbk 0.000000 1.0 0 0
  303. nCue=3
  304. cue0=0.000000 playsound conrowbk.aud
  305. cue1=0.909091 footstep
  306. cue2=0.636364 footstep
  307. nTransition=0
  308.  
  309. [movement29]
  310. frames29=11
  311. loop=ck_pivrt.kqs ck_pivrt 0.000000 1.0 1 1
  312. nCue=2
  313. cue0=0.909091 footstep
  314. cue1=0.363636 footstep
  315. nTransition=0
  316.  
  317. [movement30]
  318. frames30=15
  319. loop=ck_run.kqs ck_run 0.000000 1.0 1 1
  320. nCue=2
  321. cue0=0.000000 footstep
  322. cue1=0.533333 footstep
  323. nTransition=4
  324. transition0=0.066667 waterrun 0.368421 runwaterrun
  325. ;toFrames0=19
  326. transition1=0.800000 stop 0.000000 stoprunstop
  327. ;toFrames1=21
  328. transition2=0.866667 stop 0.000000 runstopright
  329. ;toFrames2=21
  330. transition3=0.466667 stop 0.000000 runstopleft
  331. ;toFrames3=21
  332.  
  333. [movement31]
  334. frames31=20
  335. loop=ck_rnjmp.KQS ck_rnjmp 0.000000 1.0 0 0
  336. nCue=1
  337. cue0=0.100000 playsound jump.aud
  338. nTransition=0
  339.  
  340. [movement32]
  341. frames32=11
  342. loop=ck_rjdie.KQS ck_rjdie 0.000000 1.0 0 0
  343. nCue=1
  344. cue0=0.000000 playsound jumpdie.aud
  345. nTransition=0
  346.  
  347. [movement33]
  348. frames33=3
  349. loop=ck_rjhld.KQS ck_rjhld 0.000000 1.0 1 1
  350. nCue=0
  351. nTransition=2
  352. transition0=-1 run 0.800000 jumprun
  353. ;toFrames0=15
  354. transition1=-1 stop 0.000000 jumpstop
  355. ;toFrames1=21
  356.  
  357. [movement34]
  358. frames34=21
  359. loop=ck_stop.kqs ck_stop 0.000000 1.0 1 1
  360. nCue=0
  361. nTransition=4
  362. transition0=-1 run 0.800000 stoprun
  363. ;toFrames0=15
  364. transition1=-1 walk 0.235294 stopwalk
  365. ;toFrames1=17
  366. transition2=-1 waterrun 0.315789 stopwaterrun
  367. ;toFrames2=19
  368. transition3=-1 waterwalk 0.166667 stopwaterwalk
  369. ;toFrames3=24
  370.  
  371. [movement35]
  372. frames35=17
  373. loop=ck_walk.kqs ck_walk 0.000000 1.0 1 1
  374. nCue=2
  375. cue0=0.058824 footstep
  376. cue1=0.529412 footstep
  377. nTransition=4
  378. transition0=0.117647 stop 0.000000 walkstopleft
  379. ;toFrames0=21
  380. transition1=0.705882 stop 0.000000 walkstopright
  381. ;toFrames1=21
  382. transition2=0.176471 waterwalk 0.166667 walkwaterwalk
  383. ;toFrames2=24
  384. transition3=0.294118 stop 0.000000 stopwalkstop
  385. ;toFrames3=21
  386.  
  387. [movement36]
  388. frames36=19
  389. loop=ck_swrun.kqs ck_swrun 0.000000 1.0 1 1
  390. nCue=2
  391. cue0=0.000000 footstep
  392. cue1=0.526316 footstep
  393. nTransition=1
  394. transition0=0.105263 run 0.533333 waterrunrun
  395. ;toFrames0=15
  396.  
  397. [movement37]
  398. frames37=24
  399. loop=ck_swwlk.kqs ck_swwlk 0.000000 1.0 1 1
  400. nCue=2
  401. cue0=0.000000 footstep
  402. cue1=0.500000 footstep
  403. nTransition=1
  404. transition0=0.958333 walk 0.529412 waterwalkwalk
  405. ;toFrames0=17
  406.  
  407. ;Specific Animations-------------------------------------------------------
  408. [movement38]
  409. frames38=104
  410. loop=hma_ck.KQS hma_ck 0.000000 1.0 0 0
  411. nCue=0
  412. nTransition=0
  413.  
  414. [movement39]
  415. frames39=201
  416. loop=cksbadie.KQS cksbadie 0.000000 1.0 0 0
  417. nCue=0
  418. nTransition=0
  419.  
  420. [movement40]
  421. frames40=71
  422. loop=ckims11.KQS ckims11 0.000000 1.0 0 0
  423. nCue=0
  424. nTransition=0
  425.  
  426. [movement41]
  427. frames41=149
  428. loop=ck_hmft.kqs ck_hmft 0.000000 1.0 0 0
  429. nCue=1
  430. cue0=0.000000 playsound hm_die.aud
  431. nTransition=0
  432.  
  433. [movement42]
  434. frames42=31
  435. loop=ck_ready.KQS ck_ready 0.000000 1.0 0 0
  436. nCue=1
  437. cue0=0.096774 playsound Unsheath.aud
  438. nTransition=0
  439.  
  440. [movement43]
  441. frames43=21
  442. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  443. nCue=1
  444. cue0=0.000000 playsound poofdown.aud
  445. nTransition=0
  446.  
  447. [movement44]
  448. frames44=22
  449. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  450. nCue=3
  451. cue0=0.000000 playsound poofup.aud
  452. cue1=0.727273 footstep
  453. cue2=0.772727 footstep
  454. nTransition=0
  455.  
  456. ;Transition Animations-----------------------------------------------------
  457. [movement45]
  458. frames45=4
  459. loop=ck_jmprn.kqs ck_jmprn 0.000000 1.0 0 0
  460. nCue=0
  461. nTransition=0
  462.  
  463. [movement46]
  464. frames46=16
  465. loop=ck_jmpst.kqs ck_jmpst 0.000000 1.0 0 0
  466. nCue=2
  467. cue0=0.062500 footstep
  468. cue1=0.125000 footstep
  469. nTransition=0
  470.  
  471. [movement47]
  472. frames47=11
  473. loop=ck_rstpl.kqs ck_rstpl 0.000000 1.0 0 0
  474. nCue=2
  475. cue0=0.000000 footstep
  476. cue1=0.272727 footstep
  477. nTransition=0
  478.  
  479. [movement48]
  480. frames48=11
  481. loop=ck_rstpr.kqs ck_rstpr 0.000000 1.0 0 0
  482. nCue=2
  483. cue0=0.090909 footstep
  484. cue1=0.363636 footstep
  485. nTransition=0
  486.  
  487. [movement49]
  488. frames49=5
  489. loop=ck_runsr.KQS ck_runsr 0.000000 1.0 0 0
  490. nCue=0
  491. nTransition=0
  492.  
  493. [movement50]
  494. frames50=7
  495. loop=ck_stprn.kqs ck_stprn 0.000000 1.0 0 0
  496. nCue=0
  497. nTransition=0
  498.  
  499. [movement51]
  500. frames51=5
  501. loop=ck_strst.KQS ck_strst 0.000000 1.0 0 0
  502. nCue=2
  503. cue0=0.200000 footstep
  504. cue1=0.800000 footstep
  505. nTransition=0
  506.  
  507. [movement52]
  508. frames52=7
  509. loop=ck_stpwk.kqs ck_stpwk 0.000000 1.0 0 0
  510. nCue=0
  511. nTransition=0
  512.  
  513. [movement53]
  514. frames53=7
  515. loop=ck_stwst.KQS ck_stwst 0.000000 1.0 0 0
  516. nCue=2
  517. cue0=0.428571 footstep
  518. cue1=0.857143 footstep
  519. nTransition=0
  520.  
  521. [movement54]
  522. frames54=6
  523. loop=ck_stpsr.KQS ck_stpsr 0.000000 1.0 0 0
  524. nCue=1
  525. cue0=0.000000 footstep
  526. nTransition=0
  527.  
  528. [movement55]
  529. frames55=6
  530. loop=ck_stpsw.KQS ck_stpsw 0.000000 1.0 0 0
  531. nCue=1
  532. cue0=0.000000 footstep
  533. nTransition=0
  534.  
  535. [movement56]
  536. frames56=11
  537. loop=ck_wstpl.kqs ck_wstpl 0.000000 1.0 0 0
  538. nCue=1
  539. cue0=0.818182 footstep
  540. nTransition=0
  541.  
  542. [movement57]
  543. frames57=11
  544. loop=ck_wstpr.kqs ck_wstpr 0.000000 1.0 0 0
  545. nCue=1
  546. cue0=0.818182 footstep
  547. nTransition=0
  548.  
  549. [movement58]
  550. frames58=5
  551. loop=ck_wksw.KQS ck_wksw 0.000000 1.0 0 0
  552. nCue=0
  553. nTransition=0
  554.  
  555. [movement59]
  556. frames59=5
  557. loop=ck_srrun.KQS ck_srrun 0.000000 1.0 0 0
  558. nCue=0
  559. nTransition=0
  560.  
  561. [movement60]
  562. frames60=5
  563. loop=ck_swwk.KQS ck_swwk 0.000000 1.0 0 0
  564. nCue=1
  565. cue0=0.000000 footstep
  566. nTransition=0
  567.  
  568.